I sent this yesterday to gimp-devel but I used the scam.xcf.berkeley.org server, which seems to be still having problems. Re-sending it. I'm also eaving gegldev in the CC, just to keep a common thread for cross-posts.
The major problem that this project has at the moment is its lack of structure. There are no bosses, no maintainers, no active developers (this is a point where I agree with Robin Rowe). I'd like to propose that the following roles be defined and published on the site (if it ever gets updated).
Maintainer: Sven Neumann
Vectors: Simon Budig Core: Sven or Mitch perl bindings: Seth Burgess Python bindings: ? PDB/libgimp: ? Plug-ins: ? (stick with plugin-maintainers?) GAP: Wolfgang Hofer Help: Roman Joost
GEGL nodes: Calvin Williamson GEGL data: Dan Rogers
I've deliberately left out some obvious modules (web, because it seems that this is now dead, for example).
What does the structure buy us? It gives people a point of access to contact if they have suggestions, bugs, questions. It allows people who want to get code included to contact someone directly for code review. It puts names and faces on the organisation for magazines, articles, interviews, presentations.
It also obliges people who already have a certain amount of authority and responsibility in the project to assume that responsibility, rather than shirking it by saying that everyone's voice has the same weight. This is clearly not true.
I don't expect any of the names to be particularly controversial. This is a request for comments, though - so comment away.
-- Dave Neary [EMAIL PROTECTED]
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