Leon Brooks wrote:

I'm guessing that it will do math-intensive processing really, really fast, and that Gottfried is wondering if GIMP is structured to offload such easily.

All of the classes of problems that the chip solves, with the
probable exception of collision detection, resolve to fast
approximation of solutions to systems of linear equations, so
I imagine that this is what most of the silicon is dedicated

This is of very limited use to GIMP.  A significantly better
question would be whether GIMP can leverage OpenGL hardware
for filtering and rendering, particularly one of the (increasingly
excellent and pertinent) schemes for pixel shaders.  (The answer,
incidentally, is 'no, not yet'.  I don't know whether this becomes
harder or easier in a GEGL world.)

Adam D. Moss   -   [EMAIL PROTECTED]
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