# [Gimp-developer] Problem with perspective transform matrix

 Hello, I am trying to build an algorithm that transforms pictures (all taken from the same viewpoint) into their corrected-for-perspective equivalents. In the GIMP, I can apply the desired perspective transformation to an image and retrieve the required transform matrix (it is {{0.485, -0.374, 178}, {0, 0.45, 0}, {0, 0, 1}}, reading rows). (See http://www.rodo.nl/input.jpg and http://www.rodo.nl/result.jpg for input image & desired output, respectively). However, when I use this transformation matrix in my own code, I get strange results, even using the function gimp_matrix3_transform_point from gimpmatrix.c. See http://www.rodo.nl/error.jpg for the output I receive. To compute a transformed coordinate (x', y') I simply multiply (x, y, 1) by the transformation matrix that GIMP shows, dividing both x' and y' by w' (the third value in the vector that is a result of that multiplication) in order to switch back to non-homogenuous coordinates. Is there a bug in generating the transformation matrix, or should I interpret it differently? The function I wrote to compute a new coordinate based on an old one and the transformation matrix seems to work, since it yields the exact same results as does gimp_matrix3_transform_point(). I hope that someone can help me interpret GIMP's transformation matrix. Regards, Willem Vervuurt The Netherlands
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