On Wednesday 16 January 2008 17:42, William Skaggs wrote:
> This mixes together two separate issues. Tags are, as I have
> already agreed, an excellent way of doing a search mechanism. They
> don't get rid of the need to have a workspace, though. Suppose I
> want to switch back and forth between five very different brushes.
> Must I remember and select a set of tags each time I switch? That
> would be very unpleasant. No, whether or not there is a tag-based
> search system, there still needs to be a way for the user to
> maintain a workspace holding a limited set of arbitrarily chosen
> brushes.
What about using...tags... for that?
The idea of such a workspace would be that it would display brushes
containing a certain tag. In teh above use case, I'd just apply
a "one-of-five-very-different-brushes" tag to all the brushes. For
this to make sense it _must_ be very easy and fast to edit a
resource's tags. But that could be refined later on the development.
Actually, maybe it would make sense containers that could show several
types of gimp data in a single dialog. So, if I am working
with "trees", I'd have palettes, gradients, and brushes which show up
in a single window. More than one such dialog should be allowed to be
open at once, so that a user could simply drag and drop things around
(and internally, tags are added/removed transparently).
So ... the workflow for the case of use above would be something like:
create an empty "multicontainer", go to another "multicontainer"
displaying only brushes (the equivalent of today's brushes dialog),
type in a tag to the first brush, drag it into the empty new
container - repeat for brushes 2-5. Start painting. When it is over,
destroy the current container, or just save it under an arbitray tag
name for later re-use.
js
-><-
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