>Read the docs and you will soon know more than me: For instance, I >just >went poking around and found out that the GIF format uses LZW >compression. Just converting to an indexed format would not compress >an >image /nearly/ as much as doing that /then/ squashing it with LZW. > >But not knowing that has not prevented me from using the format >successfully, in its proper place (animated dealie-bobs for websites, >ror instance), for a loooong time. This stuff is actually simple, >from >a practical end-user point of view. > >;o)
Ok...gonna try that later on..Thanks.... This is what i was trying to do last night for the 1st time...some instructions to save the image i was working on: "The trick with using Gimp, is that when you are finished you need to set the skin to BMP and then select (on the menu bar) "Image/Mode/mode/Indexed" and then save the file. It will now be in the correct format for the game." some image for a game......i guess Gimp only saves in 24 bit indexed..wich then i have to run the file into an application that reduces it to 8 bit indexed format so it can be used in the game...... Thanks................ -- Ricardo10 (via www.gimpusers.com/forums) _______________________________________________ gimp-user-list mailing list List address: gimp-user-list@gnome.org List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list List archives: https://mail.gnome.org/archives/gimp-user-list