Vassilis Chryssos wrote:
> Hello all.
> This is what I'm trying to achieve: I have a topographical chart (curves
> that depict the height of a territory) which I want to use as a
> heightmap for blender. Blender uses gradient grayscale images to raise
> the pixels of a plane according to the "whiteness" of each pixel (i.e.
> the white pixel will be raised to the higher level, whereas black pixel
> will remain to the bottom. The in-between pixels will be raised
> according to their value of white).
> With this in mind someone must create a grayscale gradient image out of
> the topographical chart.
> Could someone suggest a smart way to apply grayscale gradient to the
> image according to the height specified by the curves?
> My map resembles this one:
> And the result I am trying to achieve resembles this one:
> The blender effect I want resembles this one:

Maybe a big ask, Hessain *might* do part of it for you

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