Paul Bloch wrote:
I'm an occasional Gimp user and prefessional graphic designer. I was wondering where and how do I get involved with user-interface development. I have several ideas that I think would better the experience. I'm planning on writing a longer article about usability for <> and part of that is talking about Gimp. However I didn't want any criticism I make to suggest I have any hostility torwards the community or the project. And considering people's sentiment's torwards Gimpshop, I think it'd be best if I go about this "the right way", by speaking to the development team and community first.

Paul <>

Well, I think a good start could be to try 1.0, 1.2, 2.2 and 2.3 in order to see the evolution of the interface. Some things have clearly improved and many critics are usually based on a bad experience 4-5 years ago with 1.0 and 1.2 versions.

As an example, the introduction of the editable docks and the option for "transient" windows have removed most of the validity of the most repeated critic about the gimp interface: absence of WiW mode (à la Windows Photoshop/PaintShopPro). What was already possible 5 years ago with good window managers (Enlightenement supported grouping windows) is now possible with common window managers (e.g. Metacity/KWin) and WiW becomes absolutely pointless.

Also, previewing fr plugins was quite a good interface improvement. As the fact that some windows do not pop up where you do not want them to.

On the other hand, the new GTK open/save dialogue has been subject to many critics, in Gnome and in Gimp. Gimp developers have tried to implement fixes for most of the annoyances. But the dialogue is still quite bothering. However, the blame is to be put on the gnome HIG, not on Gimp developers.

Just my 0.02 euro cents, as a user.



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