Paul Bloch wrote:
I'm an occasional Gimp user and prefessional graphic designer. I was
wondering where and how do I get involved with user-interface
development. I have several ideas that I think would better the
experience. I'm planning on writing a longer article about usability
for osnews.com <http://osnews.com> and part of that is talking about
Gimp. However I didn't want any criticism I make to suggest I have any
hostility torwards the community or the project. And considering
people's sentiment's torwards Gimpshop, I think it'd be best if I go
about this "the right way", by speaking to the development team and
Well, I think a good start could be to try 1.0, 1.2, 2.2 and 2.3 in
order to see the evolution of the interface. Some things have clearly
improved and many critics are usually based on a bad experience 4-5
years ago with 1.0 and 1.2 versions.
As an example, the introduction of the editable docks and the option for
"transient" windows have removed most of the validity of the most
repeated critic about the gimp interface: absence of WiW mode (à la
Windows Photoshop/PaintShopPro). What was already possible 5 years ago
with good window managers (Enlightenement supported grouping windows) is
now possible with common window managers (e.g. Metacity/KWin) and WiW
becomes absolutely pointless.
Also, previewing fr plugins was quite a good interface improvement. As
the fact that some windows do not pop up where you do not want them to.
On the other hand, the new GTK open/save dialogue has been subject to
many critics, in Gnome and in Gimp. Gimp developers have tried to
implement fixes for most of the annoyances. But the dialogue is still
quite bothering. However, the blame is to be put on the gnome HIG, not
on Gimp developers.
Just my 0.02 euro cents, as a user.
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