anyone know something that explains "Feathering" REALLY well?
I can't quite get how you know the exact shape of the feather,
where it is and how big it is.
None of the docs says anything useful at all.
I'm now trying to create a feather out from a curved path ...
say X pixels - so the other side of the feather should be the
same shape as the path ... and if it was a straight line (which
is isn't) you'd get a flat sided rectangle just like a simple
Then ... how to turn that into a mask ...
(This should resolve my gradient question from before)
-Thanks for any help
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