On Sun, Apr 13, 2008 at 1:13 AM, RalfGesellensetter <[EMAIL PROTECTED]> wrote:
> Am Samstag 12 April 2008 schrieb Lap1994:
> > I am learning Pixel Art. And if you do not know what is, you have the
> > idea that iis about pixels. Well, I draw images at level of pixel.
> > Then I have to draw with pixels, and erase with hard edge.
> Hi Lap (if this is your name),
> quite interesting: This is what I did back in the 90s on a Atari ST.
> For the hires monochrome screen (600x400 pixels) there was no
> greyscales. And back then I was very into devising my own system fonts,
> my own desktop icons etc. Hence everything was done in a bitmap editor.
> But why would one act thus nowadays? Is it just a "hobby" like ascii
For some people it is
> Is it a "serious" class at some college?
No. However, pixel art is used for commercial 2d games, like those you
can find on the Gameboy Advance or on mobile phones. For example, so
much pixel art was used in the new Contra game that there are at least
12 different pixel artists who made graphics for it.
You can get an idea of what pixel art is wanted for from here:
It is the 'pixelation' forum's 'employment' subforum.
> Is the only "propper" way of editing to sett single pixels by means of a
> mouse cursor?
If the image you are editing is small: Definitely!
It depends on the significance of the individual pixel in the work.
typically pixel art might be made in any resolution up to 512x384
(where the significance of an individual pixel is 1 in (512 * 384 ==
Some large pixel art:
> Maybe mtpaint is closer to your requirements?
Personally I tried mtpaint, and while it's pretty effective, it lacks
polish and some key features (eg. moving to next/prev color) for my
purposes; which is why I use GIMP still.
> Gimp-user mailing list
Gimp-user mailing list