On Tuesday, September 08, 2020 04:31:29 PM Michael wrote: > Ignoring the issue for the moment that "git" is not "github", the question > is, what is this "health" issue of light mode?
+1 Thank you! Your post builds on the rant I've wanted to make whenever I hear someone make a similar request / complaint about lack of a night mode -- I'd just like to add my $0.02 (or maybe $0.04): 1. For thousands of years, text has been dark (or colored) on a light background (at least, after cuneiform) 2. I used to work with people and use shared computers with green screens -- every time I came to use the computer, the brightness (and contrast) would be turned all the way up, leading to screen burn in (and a health issue with my eyes) > Proper calibration starts with "the light level of a white screen on your > monitor should match the light level of the walls in the background." At > that point, your eyes are getting as many photons/sec from the background > wall as from the monitor. That's the "no eyestrain" level. Or, if your > work is "preparing stuff for print", then your white level should match a > blank piece of paper -- again, about the same photons/sec as background > reflected light. > > Now, if there's a problem with systems that assume "monitors must be at max > brightness", and assume a fixed gamma drop-off that cannot be adjusted, > that's an entirely different problem. (There's a viewing-dependent > black-level, a viewing-dependent white level, and then you have anywhere > from 224 to 255 visible steps between them depending on the color space > standard you are using. Mapping from a image's color space to the user > monitor is a GUI driver's jobs (X, or apple/microsoft/google OS).