On Tuesday, September 08, 2020 04:31:29 PM Michael wrote:
> Ignoring the issue for the moment that "git" is not "github", the question
> is, what is this "health" issue of light mode?

+1 

Thank you!

Your post builds on the rant I've wanted to make whenever I hear someone make 
a similar request / complaint about lack of a night mode -- I'd just like to 
add my $0.02 (or maybe $0.04):

1.  For thousands of years, text has been dark (or colored) on a light 
background (at least, after cuneiform)

2.  I used to work with people and use shared computers with green screens -- 
every time I came to use the computer, the brightness (and contrast) would be 
turned all the way up, leading to screen burn in (and a health issue with my 
eyes)

 
> Proper calibration starts with "the light level of a white screen on your
> monitor should match the light level of the walls in the background." At
> that point, your eyes are getting as many photons/sec from the background
> wall as from the monitor. That's the "no eyestrain" level. Or, if your
> work is "preparing stuff for print", then your white level should match a
> blank piece of paper -- again, about the same photons/sec as background
> reflected light.
> 
> Now, if there's a problem with systems that assume "monitors must be at max
> brightness", and assume a fixed gamma drop-off that cannot be adjusted,
> that's an entirely different problem. (There's a viewing-dependent
> black-level, a viewing-dependent white level, and then you have anywhere
> from 224 to 255 visible steps between them depending on the color space
> standard you are using. Mapping from a image's color space to the user
> monitor is a GUI driver's jobs (X, or apple/microsoft/google OS).

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