>  it triggered this problem

IIUC it "triggered" the problem by doing it (more) correctly :-)

In reality there will always be cases where the screen resolution being used 
and the way the font places characters and the way floating point calculations 
round to integer pixels and colours can result in text appearing "fuzzy" to a 
viewer.  

That is actually its point of course, to "simulate" fractional pixels by 
shading adjacent ones and hope the viewers eyes will average it.  But some 
viewers on some screens will see it differently.  As it involves individual 
visual response its not an exact science, so it can never be "fixed" for 
everyone.  So the best advice is to try a different font.  Its not that one or 
the other font is "wrong" just that they generate differing visuals, and again, 
thats what fonts are for, if they were identical there would be no point in 
having more than one.


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