jhorstmann commented on a change in pull request #8688:
URL: https://github.com/apache/arrow/pull/8688#discussion_r530215752



##########
File path: rust/arrow/src/compute/kernels/boolean.rs
##########
@@ -223,6 +224,101 @@ pub fn is_not_null(input: &Array) -> Result<BooleanArray> 
{
     Ok(BooleanArray::from(Arc::new(data)))
 }
 
+/// Copies original array, setting null bit to true if a secondary comparison 
boolean array is set to true.
+/// Typically used to implement NULLIF.
+// NOTE: For now this only supports Primitive Arrays.  Although the code could 
be made generic, the issue
+// is that currently the bitmap operations result in a final bitmap which is 
aligned to bit 0, and thus
+// the left array's data needs to be sliced to a new offset, and for 
non-primitive arrays shifting the
+// data might be too complicated.   In the future, to avoid shifting left 
array's data, we could instead
+// shift the final bitbuffer to the right, prepending with 0's instead.
+pub fn nullif<T>(
+    left: &PrimitiveArray<T>,
+    right: &BooleanArray,
+) -> Result<PrimitiveArray<T>>
+where
+    T: ArrowNumericType,
+{
+    if left.len() != right.len() {
+        return Err(ArrowError::ComputeError(
+            "Cannot perform comparison operation on arrays of different length"
+                .to_string(),
+        ));
+    }
+    let left_data = left.data();
+    let right_data = right.data();
+
+    // If left has no bitmap, create a new one with all values set for nullity 
op later
+    // left=0 (null)   right=null       output bitmap=null
+    // left=0          right=1          output bitmap=null
+    // left=1 (set)    right=null       output bitmap=set   (passthrough)
+    // left=1          right=1 & comp=true    output bitmap=null
+    // left=1          right=1 & comp=false   output bitmap=set
+    //
+    // Thus: result = left null bitmap & (!right_values | !right_bitmap)
+    //              OR left null bitmap & !(right_values & right_bitmap)
+    //
+    // Do the right expression !(right_values & right_bitmap) first since 
there are two steps
+    // TRICK: convert BooleanArray buffer as a bitmap for faster operation
+    let right_combo_buffer = match right.data().null_bitmap() {
+        Some(right_bitmap) => {
+            // NOTE: right values and bitmaps are combined and stay at bit 
offset right.offset()
+            (&right.values() & &right_bitmap.bits).ok().map(|b| b.not())
+        }
+        None => Some(!&right.values()),
+    };
+
+    // AND of original left null bitmap with right expression
+    // Here we take care of the possible offsets of the left and right arrays 
all at once.
+    let modified_null_buffer = match left_data.null_bitmap() {
+        Some(left_null_bitmap) => match right_combo_buffer {
+            Some(rcb) => Some(buffer_bin_and(
+                &left_null_bitmap.bits,
+                left_data.offset(),
+                &rcb,
+                right_data.offset(),
+                left_data.len(),
+            )),
+            None => Some(
+                left_null_bitmap
+                    .bits
+                    .bit_slice(left_data.offset(), left.len()),
+            ),
+        },
+        None => right_combo_buffer,

Review comment:
       I think the right side also needs to be sliced because in the ArrayData 
later it will be accessed with an offset of 0. It could be more efficient to do 
the slicing before computing the `!(values & bits)`, but it probably would not 
be a big difference.
   
   Otherwise this looks good.




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