lostluck commented on a change in pull request #15289:
URL: https://github.com/apache/beam/pull/15289#discussion_r687043611



##########
File path: sdks/go/pkg/beam/core/runtime/exec/pcollection_test.go
##########
@@ -0,0 +1,154 @@
+// Licensed to the Apache Software Foundation (ASF) under one or more
+// contributor license agreements.  See the NOTICE file distributed with
+// this work for additional information regarding copyright ownership.
+// The ASF licenses this file to You under the Apache License, Version 2.0
+// (the "License"); you may not use this file except in compliance with
+// the License.  You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package exec
+
+import (
+       "context"
+       "math"
+       "testing"
+
+       "github.com/apache/beam/sdks/go/pkg/beam/core/graph/coder"
+       "github.com/apache/beam/sdks/go/pkg/beam/core/graph/mtime"
+       "github.com/apache/beam/sdks/go/pkg/beam/core/graph/window"
+)
+
+// TestPCollection verifies that the PCollection node works correctly.
+// Seed is by default set to 0, so we have a "deterministic" set of
+// randomness for the samples.
+func TestPCollection(t *testing.T) {
+       a := &CaptureNode{UID: 1}
+       pcol := &PCollection{UID: 2, Out: a, Coder: coder.NewVarInt()}
+       // The "large" 2nd value is to ensure the values are encoded properly,
+       // and that Min & Max are behaving.
+       inputs := []interface{}{int64(1), int64(2000000000), int64(3)}
+       in := &FixedRoot{UID: 3, Elements: makeInput(inputs...), Out: pcol}
+
+       p, err := NewPlan("a", []Unit{a, pcol, in})
+       if err != nil {
+               t.Fatalf("failed to construct plan: %v", err)
+       }
+
+       if err := p.Execute(context.Background(), "1", DataContext{}); err != 
nil {
+               t.Fatalf("execute failed: %v", err)
+       }
+       if err := p.Down(context.Background()); err != nil {
+               t.Fatalf("down failed: %v", err)
+       }
+
+       expected := makeValues(inputs...)
+       if !equalList(a.Elements, expected) {
+               t.Errorf("multiplex returned %v for a, want %v", 
extractValues(a.Elements...), extractValues(expected...))
+       }
+       snap := pcol.snapshot()
+       if want, got := int64(len(expected)), snap.ElementCount; got != want {
+               t.Errorf("snapshot miscounted: got %v, want %v", got, want)
+       }
+       checkPCollectionSizeSample(t, snap, 3, 7, 1, 5)
+}
+
+func TestPCollection_sizeReset(t *testing.T) {
+       // Check the initial values after resetting.
+       var pcol PCollection
+       pcol.resetSize()
+       snap := pcol.snapshot()
+       checkPCollectionSizeSample(t, snap, 0, 0, math.MaxInt64, math.MinInt64)
+}
+
+func checkPCollectionSizeSample(t *testing.T, snap PCollectionSnapshot, count, 
sum, min, max int64) {
+       t.Helper()
+       if want, got := int64(count), snap.SizeCount; got != want {
+               t.Errorf("sample count incorrect: got %v, want %v", got, want)
+       }
+       if want, got := int64(sum), snap.SizeSum; got != want {
+               t.Errorf("sample sum incorrect: got %v, want %v", got, want)
+       }
+       if want, got := int64(min), snap.SizeMin; got != want {
+               t.Errorf("sample min incorrect: got %v, want %v", got, want)
+       }
+       if want, got := int64(max), snap.SizeMax; got != want {
+               t.Errorf("sample max incorrect: got %v, want %v", got, want)
+       }
+}
+
+// BenchmarkPCollection measures the overhead of invoking a ParDo in a plan.
+//
+// On @lostluck's desktop (2020/02/20):
+// BenchmarkPCollection-12                 44699806                24.8 ns/op  
           0 B/op          0 allocs/op
+func BenchmarkPCollection(b *testing.B) {
+       // Pre allocate the capture buffer and process buffer to avoid
+       // unnecessary overhead.
+       out := &CaptureNode{UID: 1, Elements: make([]FullValue, 0, b.N)}
+       process := make([]MainInput, 0, b.N)
+       for i := 0; i < b.N; i++ {
+               process = append(process, MainInput{Key: FullValue{
+                       Windows:   window.SingleGlobalWindow,
+                       Timestamp: mtime.ZeroTimestamp,
+                       Elm:       int64(1),
+               }})
+       }
+       pcol := &PCollection{UID: 2, Out: out, Coder: coder.NewVarInt()}
+       n := &FixedRoot{UID: 3, Elements: process, Out: pcol}
+       p, err := NewPlan("a", []Unit{n, pcol, out})
+       if err != nil {
+               b.Fatalf("failed to construct plan: %v", err)
+       }
+       b.ResetTimer()
+       if err := p.Execute(context.Background(), "1", DataContext{}); err != 
nil {
+               b.Fatalf("execute failed: %v", err)
+       }
+       if err := p.Down(context.Background()); err != nil {
+               b.Fatalf("down failed: %v", err)
+       }
+       if got, want := pcol.snapshot().ElementCount, int64(b.N); got != want {
+               b.Errorf("did not process all elements: got %v, want %v", got, 
want)
+       }
+       if got, want := len(out.Elements), b.N; got != want {
+               b.Errorf("did not process all elements: got %v, want %v", got, 
want)
+       }
+}
+
+// BenchmarkPCollection_Baseline measures the baseline of the node 
benchmarking scaffold.
+//
+// On @lostluck's desktop (2020/02/20):

Review comment:
       I didn't forget, I didn't re-run the benchmark so there wasn't anything 
to update. My laptop isn't currently the best benchmarking environment though, 
so I'm opting to avoid updating it for now.




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