Dandandan commented on code in PR #15591:
URL: https://github.com/apache/datafusion/pull/15591#discussion_r3080550313


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datafusion/functions-aggregate-common/src/aggregate/groups_accumulator/blocks.rs:
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@@ -0,0 +1,308 @@
+// Licensed to the Apache Software Foundation (ASF) under one
+// or more contributor license agreements.  See the NOTICE file
+// distributed with this work for additional information
+// regarding copyright ownership.  The ASF licenses this file
+// to you under the Apache License, Version 2.0 (the
+// "License"); you may not use this file except in compliance
+// with the License.  You may obtain a copy of the License at
+//
+//   http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing,
+// software distributed under the License is distributed on an
+// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied.  See the License for the
+// specific language governing permissions and limitations
+// under the License.
+
+//! Aggregation intermediate results blocks in blocked approach
+
+use std::{
+    collections::VecDeque,
+    fmt::Debug,
+    iter,
+    ops::{Index, IndexMut},
+};
+
+use datafusion_expr_common::groups_accumulator::EmitTo;
+
+/// Structure used to store aggregation intermediate results in `blocked 
approach`
+///
+/// Aggregation intermediate results will be stored as multiple [`Block`]s
+/// (simply you can think a [`Block`] as a `Vec`). And `Blocks` is the 
structure
+/// to represent such multiple [`Block`]s.
+///
+/// More details about `blocked approach` can see in: 
[`GroupsAccumulator::supports_blocked_groups`].
+///
+/// [`GroupsAccumulator::supports_blocked_groups`]: 
datafusion_expr_common::groups_accumulator::GroupsAccumulator::supports_blocked_groups
+///
+#[derive(Debug)]
+pub struct Blocks<B: Block> {
+    inner: VecDeque<B>,

Review Comment:
   I think it would be nice to avoid the `VecDeque` as I believe it is 
relatively slow to index (because of the `%`).
   
   I think we can use a start offset instead during pop (and increase it), 
replace the block with an empty one to "pop" it and reclaim the memory.



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