What about GLUT 3.7

http://www.opengl.org/Documentation/GLUT.html

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Aldo Nogueira
> Sent: Monday, December 13, 1999 11:23 PM
> To: [EMAIL PROTECTED]
> Subject: Should i use glade?
>
>
> Hi all,
>
> I really need to know good reasons to use or not glade for my project.
>
>     My project is anything like a simulation of physical phenomena with
> OpenGL/MesaGL. It requires good performance (maybe Java is not a good
> choice) and portability would be very desirable.
>
>     As I cant do it with Java, I first thought to use C++, MesaGL and a
> graphical toolkit like GTK only for Linux, forgetting for a while the
> portability. But some friends tell me that portability is very very
> desirable because this project has educational purposes and most people
> use windows(arrrgh).
>
> These things are important to me now in this order:
> 1-Power on calculations
> 2-MesaGL/OpenGL
> 3-Portability
>
>     I think i can get all this things with Qt, it“s easy to use, quick,
> portable (windows/Linux) and has a support to MesaGL/OpenGL, but i dont
> like it because of some reasons! It“s not GPL and the windows version is
> not free.
>
> Does anyone have reason to think that there“s a way to make Java a good
> solution? (I would be happy if yes)
>
> Does anyone know if GTK is portable to windows? If yes (I would be very
> happy), i would like to use C++ and GTK--. How can i learn to do it?
>
> Does anyone know another solution? I“ve heard of other toolkits and a
> port of a wrapper of Xlib to windows.
>
> Thanx
>
>
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