Hi everyone, Here two suggestions Slann and me have discussed. The latest revision is from me, so Slann is not responsible if it's bad ;-)
- We can have a new unit, let's call it magician, caster or shadow for now. This unit will undiscover the map around it for the enemy (i.e., recreate black). When upgraded, it could kill explorers. This way, the information control get a first place in glob2's gameplay. Ideally, it should be linked to papyrus. I still don't know how it should be done (by a building, an upgrade, a continuous consumption, per shot consumption, ...). On the implementation side, this effectively bring ranged weapon ability to units. Nevertheless, it should be implementable in a reasonable time if we use the bullet code. - We can have global effects. For instance, buildings providing prestige could recharge some global action capacities, which can be used globally. I can imagine: * mass conversion (convert all units on an area of map) * garden of eden (a nice way to recreate wheat !) * holy forest (you always loved trees didn't you ?) * mass depression (remove all happyness of units on an area of map) * eye of god (reveal the whole map) * ... add your suggestion here ... What do you think about them ? Steph _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
