Well, I like the first idea... but I'm not sure what you mean with your second one.
If you do implement your first idea I think you should name the unit the "shadow". It would really fit it and plus it sounds better! :) On Monday 25 April 2005 04:32 pm, St�phane Magnenat wrote: > Hi everyone, > > Here two suggestions Slann and me have discussed. The latest revision is > from me, so Slann is not responsible if it's bad ;-) > > - We can have a new unit, let's call it magician, caster or shadow for now. > This unit will undiscover the map around it for the enemy (i.e., recreate > black). When upgraded, it could kill explorers. This way, the information > control get a first place in glob2's gameplay. Ideally, it should be linked > to papyrus. I still don't know how it should be done (by a building, an > upgrade, a continuous consumption, per shot consumption, ...). On the > implementation side, this effectively bring ranged weapon ability to units. > Nevertheless, it should be implementable in a reasonable time if we use the > bullet code. > > - We can have global effects. For instance, buildings providing prestige > could recharge some global action capacities, which can be used globally. I > can imagine: > * mass conversion (convert all units on an area of map) > * garden of eden (a nice way to recreate wheat !) > * holy forest (you always loved trees didn't you ?) > * mass depression (remove all happyness of units on an area of map) > * eye of god (reveal the whole map) > * ... add your suggestion here ... > > What do you think about them ? > > Steph > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
