Martin Nyffenegger wrote:
Little thought about scripting. If speed is an issue, and language also: Why dont we simply design a C++ framework ?
I like that, but why not make a C++ and a script framework that works alike (the script part is build upon the C++ part).
Then all Glob2 elements in the framework need to be persistable, but the script language need not to know of that !
From the point of view of the script, Glob2 could the be seen as a library, and the script compiled with gcc. The compiled script can then be dynamically loaded at runtime. Serialisation of objects is possible, so the state can be saved/ restored ...
Agree.
Since my idea of having a very easy understandable scripting language seems to be abandoned anyway ...
Hmm, have not seen this mail thread sorry :-( What is "easy understandable" in you opinion (python) ? /BL _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
