> Sorry for not been clear in my statements. But what I mean is that the > save and load functionality in the glob2 game are based on the SGSL > "language" system, as this both manipulate and "holds" vital game state > informaion. Without SGSL this would not be possible, is that right ?
No, load/save are completely decoupled from SGSL. They rely of an abstract Stream structure which can either be binary or text and lies in libgag (libgag/include/Stream.h StreamBackend.h ...) Steph _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
