Stephane Magnenat wrote:
No, load/save are completely decoupled from SGSL. They rely of an abstract
Stream structure which can either be binary or text and lies in libgag
(libgag/include/Stream.h StreamBackend.h ...)
Ok, that makes sense ! The state of the game are stored directly
(streamed from some internal structures), and this "may" include some
script states too, right ?
/BL
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