On Mon, Nov 28, 2005 at 11:06:10AM +0100, St?phane Magnenat wrote:
> Hi,
>
> As I said previously, if we want to improve the speed of network games
> in 0.8.16, we can improve the checksum function used to check world
> synchronisation in network games.
How would that speed things up? The amount of processor time spent
outside gradient functions is pretty tiny.
- Andrew
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