On Mon, Nov 28, 2005 at 11:06:10AM +0100, St?phane Magnenat wrote:
> Hi,
> 
> As I said previously, if we want to improve the speed of network games 
> in 0.8.16, we can improve the checksum function used to check world 
> synchronisation in network games.

How would that speed things up?  The amount of processor time spent
outside gradient functions is pretty tiny.

        - Andrew


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