On Thursday 22 December 2005 17:16, Leo Wandersleb wrote: > thoughts on random maps: > i once played around with perlin noise. i guess that's very > suitable for map-generation. > > 1st generate a hightmap of 8bit or even 16bit values instead > of starting with 1bit like it is now. > > 2nd do a coarse histogram of the used values to find out, > wich values would correspond to water, coastline and grass > (maybe interactively, so the percentages are adjusted when > the hightmap is already generated) > > 3rd place ressources everywhere near water and let them grow > a bit. > > This should result in very natural looking maps
I agree, are you willing to test ? :-) Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
