Hi List
for those interested in mapgeneration i'd like to present
how far i got by now.
Please see http://home.mnet-online.de/LeoWandersleb/maps.png
as an example of maps with varieing smoothing and proportions.
main problem about my algo so far is that it is not torodial
so far.
The Algo: use perlin-noise to generate a (8bit so far but
due to be adjusted as proportions can not be maintained very
well with hundreds of tiles at the same level) heightmap.
count height values. set them to be water/sand/grass
accordingly.
this algo is fine to have tiny islands as well as big
islands with both rough or smooth coastlines as the
basefrequency and the octaves are adjustably independently.
i have ideas on makeing my algo torodial by superposeing
heightmaps that fade in and out to fit the rectangle as needed.
Greetings, Leo
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