> Thats a very cruel understanding of a game, making it if you make a > mistake then you lose will make the game very unpopular, i especially > hate such games. Recovery from a mistake is crucial to making a game > fun, not just making it challenging. The final goal is to make the > game fun, remember, and having it so that you lose just after a single > mistake, every time, is not fun.
Well, into the perfect game, what will make the difference between the looser and the winner? 1 - Chance 2 - Mistakes 3 - Strategical choices _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
