Hi, There is several different views in the community about freeze policy. We need to remember that glob2 is a game and that the notion of bugfix and feature is not as clear as it is, for instance, for a desktop.
I thus suggest multi-level freeze: freeze level 1) - No new unit - No new building - No new map elements - No backend change (YOG/libgag/...) - No important structure change (way of unit/building organisations) * rest allowed freeze level 2) - No big gameplay change * minor gameplay change, gameplay tuning still allowed * gui/menu change still allowed freeze level 3) - No code change except bugfix * time for translation/test package building release ! I consider we are in freeze level 1. We will in some time move to freeze level 2, but everyone has to finish his own thing before (clean Nicowar, new random maps, some improvements nuage would still like to do). Nevertheless this should not last too long. If it does, the release manager (me, if no one objects) will cut some feature or block some change. This would normally not happen. Do you accept this new plan? (no need to like it, I try to make a consensus here, not everyone happy) Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
