On 1/8/06, Stéphane Magnenat <[EMAIL PROTECTED]> wrote: > Hi, > > There is several different views in the community about freeze policy. We need > to remember that glob2 is a game and that the notion of bugfix and feature is > not as clear as it is, for instance, for a desktop. > > I thus suggest multi-level freeze: > > freeze level 1) > - No new unit > - No new building > - No new map elements > - No backend change (YOG/libgag/...) > - No important structure change (way of unit/building organisations) > * rest allowed > > freeze level 2) > - No big gameplay change > * minor gameplay change, gameplay tuning still allowed > * gui/menu change still allowed > > freeze level 3) > - No code change except bugfix > * time for translation/test package building > > release ! > > I consider we are in freeze level 1. We will in some time move to freeze level > 2, but everyone has to finish his own thing before (clean Nicowar, new random > maps, some improvements nuage would still like to do). Nevertheless this > should not last too long. If it does, the release manager (me, if no one > objects) will cut some feature or block some change. This would normally not > happen.
Yeah, we should go to level 2 soon in that plan. I recently put the balance of the game up in another thread, allthough I don't think new players will actually notice. > Do you accept this new plan? (no need to like it, I try to make a consensus > here, not everyone happy) I think its a fine plan. > Steph > > -- > http://nct.ysagoon.com > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel Bradley Arsenault _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
