Hi,

> i finally have the mapgenerator in a state i think it is
> worth beeing merged to the trunk.
> it should merge easily but i don't want to cause a mess so
> i'm asking for someone to do it. it's the
> randommapgeneration branch.
> still to do are works on:
> -MapGenerationDescriptor::setData
> -MapGenerationDescriptor::getData
> -MapGenerationDescriptor::checkSum

That's fixed now :-)

> -rand()->SyncRand()

Well, as perlin noise uses float we can't just save parameters as result is 
not deterministic. So I've made that any newly created map will be saved as 
full map. I did this by calling void MapEdit::mapHasBeenModiffied(void); from 
Glob2.cpp just after generating the map.

Have a nice day,

Steph

-- 
http://nct.ysagoon.com


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