Hi, > i finally have the mapgenerator in a state i think it is > worth beeing merged to the trunk. > it should merge easily but i don't want to cause a mess so > i'm asking for someone to do it. it's the > randommapgeneration branch. > still to do are works on: > -MapGenerationDescriptor::setData > -MapGenerationDescriptor::getData > -MapGenerationDescriptor::checkSum
That's fixed now :-) > -rand()->SyncRand() Well, as perlin noise uses float we can't just save parameters as result is not deterministic. So I've made that any newly created map will be saved as full map. I did this by calling void MapEdit::mapHasBeenModiffied(void); from Glob2.cpp just after generating the map. Have a nice day, Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
