Personally, I would suggest using Boost.Random for random numbers, theres allot of proffessionals algorithms, (with compatible seed capabilities) on it.
On 1/15/06, Nuage <[EMAIL PROTECTED]> wrote: > Quick note: We did build our "SyncRand()" like math newbies! We did typ the > generation number at random directly from our keyboard. Possibly the quality > of > the random is not good enough for real math processes like the perlin noise. > If > you see bad quality losses when you switch to SyncRand, we'll have to find a > better SyncRand! > > Leo Wandersleb wrote: > > very cool! thanks for editions and merging. if it is really important to > > have maps generated in a reproducable way i will provide a perlin noise > > based on syncrand. > > > > leo > > > > Stéphane Magnenat wrote: > > > >> Of course, merge is done :-) > >> > >> Steph > >> > > > > > > _______________________________________________ > > glob2-devel mailing list > > [email protected] > > http://lists.nongnu.org/mailman/listinfo/glob2-devel > > > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
