I got through #1 on my list in another thread, Nicowar does save
properly in the latest commit. I was testing with JDLSpeedy in a net
game, only to find out a desyync. I wrestled with my first 5 mb game
dump, found the issue, and tracked down the desync to lines 2881 and
2888 AINicowar.cpp. I'm just wondering, is using float in this manner
particularly threatening? And if so, would I be allowed to use
Boost.Rational (i'm a big boost fan), as it would work just as well.


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