On 1/15/06, Nuage <[EMAIL PROTECTED]> wrote: > Bradley Arsenault wrote: > > I got through #1 on my list in another thread, Nicowar does save > > properly in the latest commit. I was testing with JDLSpeedy in a net > > game, only to find out a desyync. I wrestled with my first 5 mb game > > dump, found the issue, and tracked down the desync to lines 2881 and > > 2888 AINicowar.cpp. I'm just wondering, is using float in this manner > > particularly threatening? And if so, would I be allowed to use > > Boost.Rational (i'm a big boost fan), as it would work just as well. > > Just never use "double" or "float" in glob2. While it can work on some > compiler, > with some other it can desync. > > I don't know at all how Boost.Rational works, but given the name I guess it's > fine. You get the idea, I think you can find out! > > If you want to be sure, just use shifted int, it's not really difficult. > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
I'm not sure what a "shifted int" is, could you explain it to me? _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
