On 3/15/06, Stéphane Magnenat <[EMAIL PROTECTED]> wrote:
> On Thursday 16 March 2006 07:26, Bradley Arsenault wrote:
> > This all being said, I'm more than willing to design the embedded
> > scripting language system for the game.
>
> In fact, what is the problem with SGSL? Because at the end, it does the job!
> Why not extending it?
>
> Steph
>
>
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SGSL is stateless... It would require *allot* of work to get it to the
quality of a proper embedded scripting language, one that could be
used for AI's, random maps, map scripts, campaign scripts, etc, and It
would still look ugly. It does its job, yes, but it isn't overly
extendable.


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