On 3/15/06, Stéphane Magnenat <[EMAIL PROTECTED]> wrote: > On Thursday 16 March 2006 07:26, Bradley Arsenault wrote: > > This all being said, I'm more than willing to design the embedded > > scripting language system for the game. > > In fact, what is the problem with SGSL? Because at the end, it does the job! > Why not extending it? > > Steph > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
SGSL is stateless... It would require *allot* of work to get it to the quality of a proper embedded scripting language, one that could be used for AI's, random maps, map scripts, campaign scripts, etc, and It would still look ugly. It does its job, yes, but it isn't overly extendable. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
