No, I think the order should be defined be the player, otherwise why would he
even give the orders ?
Is I plant an inn, a race track, then a swimming pool then a school, this is
the order in which I want them built.
That's worth consideration but the problem are buildings
that need constant suply. So your globs might starve when
they build the inns tracks, schools .... and then consider
filling the inn.
Else, you could have a priority bar, distinct from the units bar.
for each building? we don't want micro-management.
And units should not idle. Not if there is available potential work (filling
inns, building stuff)
that's what all agree on.
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