-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I'm taking on the task of updating the metaserver so it works with the mysql database for getting a list of illegal nicks, unified authentication throughout, and for future ability to do rank tracking, etc.
I'm also going to try and create a config file setup so it'll read from YOGserver.cfg or die on startup. this is my first time doing any major programming in c++, so if anybody would be so kind and willing as to stop in either within the next hour after this email, or tommorrow at 7PM PDT, that would be much appreciated. Also, a few questions I had about the variable names. I saw deconnected is used in a lot of areas, should be disconnected. I changed that throughout YOGServer.cpp but what else relies on that in the game? also, the boolean good is used, wtf is that for? by the looks of it it's for if the client connected successfully. if so, shouldn't we rename it to connected or something? Kyle -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.2.2-ecc0.1.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFETaXUVFIipMnXxfYRApbzAJwJv8HUsA5Mmko4MMVMuJ2QWI1RbgCfRpQl XPHU7bFHgg6O8I9me4s2fVo= =pn52 -----END PGP SIGNATURE----- _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
