Le Mardi 25 Avril 2006 06:30, Kyle Lutze a écrit : > I'm taking on the task of updating the metaserver so it works with the > mysql database for getting a list of illegal nicks, unified > authentication throughout, and for future ability to do rank tracking, etc. > > I'm also going to try and create a config file setup so it'll read from > YOGserver.cfg or die on startup. > > this is my first time doing any major programming in c++, so if anybody > would be so kind and willing as to stop in either within the next hour > after this email, or tommorrow at 7PM PDT, that would be much appreciated. > > Also, a few questions I had about the variable names. > I saw deconnected is used in a lot of areas, should be disconnected. I > changed that throughout YOGServer.cpp but what else relies on that in > the game? If you forget something you'll know what during the next compilation ;) > > also, the boolean good is used, wtf is that for? by the looks of it it's > for if the client connected successfully. if so, shouldn't we rename it > to connected or something? > > Kyle > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel
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