Le Lundi 1 Mai 2006 17:31, Cyrille Dunant a écrit : > > It's not lazyness, I talked about char* removal and the ellipsis problem > > with Stéphane Magnenat, he told me to look at boost since we already > > depend on it. If you have a better idea, fine, please expose it. > > Reimplement everything all the time isn't a good solution too but if you > > have an idea to replace xxxprintf wich is not a cut n paste of boost, I'm > > open (even if there is work as opposed to what you said) > > No, now, it is too late anyway, we already depend on boost, so we might as > well use it... > > Of course, _stripping_ the boost dependency would be a worthwhile endeavour > :) I agree with you... I quickly looked to AINicowar and I can't figure out where boost is used... As a test I suppressed the include and all compiled fine, the game is working
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