On Monday 01 May 2006 18:04, Sébastien wrote: > Le Lundi 1 Mai 2006 17:31, Cyrille Dunant a écrit : > > > It's not lazyness, I talked about char* removal and the ellipsis > > > problem with Stéphane Magnenat, he told me to look at boost since we > > > already depend on it. If you have a better idea, fine, please expose > > > it. Reimplement everything all the time isn't a good solution too but > > > if you have an idea to replace xxxprintf wich is not a cut n paste of > > > boost, I'm open (even if there is work as opposed to what you said) > > > > No, now, it is too late anyway, we already depend on boost, so we might > > as well use it... > > > > Of course, _stripping_ the boost dependency would be a worthwhile > > endeavour > > > > :) > > I agree with you... > I quickly looked to AINicowar and I can't figure out where boost is used... > As a test I suppressed the include and all compiled fine, the game is > working
Odd.
Well, If you really want to use boost, it is your call -- but if it is in fact
_not_ used... But if it is only to replace printfs (even so as to follow the
Real True Path Of C++ Leading To Supreme Enlightenement), could you please
consider that it might be Not Necessary™ ?
--
-- Cyrille Dunant
-- EPFL-IMX-LMC
--
Cold, adj.:
When the local flashers are handing out written descriptions.
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