I've made a basic outline for a new AI system for Globulation 2. Its simple, perhaps it will become my summer project if i don't become bored of it half way through. Its detailed here: http://globulation2.org/wiki/New_AI_System. The point of making such a system is to encourage the development of new AI strategies quickly in relation to Globulation 2, boosting the difficulty of the games rather lame existing AI's.
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