This might come as a surprise, I just completed the revival of the market (first portion). Thats right. We had discussed this on another thread quite a while back, back before I grasped the general flow of the code good enough to make these changes.
Anyway, the market now taps into a team ressource resevoir. This option is set in data/buildings.txt, its called "useTeamRessources". It can be disabled if commonly agreed against. The idea is that you place one market near fruit and one near Inns, and the fruit is efficiently carried between the two. Right now, this makes the market to powerfull for its low cost, and, after some discussion, we should agree to increase the cost of a market like we did the swarm. I've done as much testing as I could, everything seems to work, but if you note anything new bugs, report them immeddiettly. -- Start and finish, Bradley Arsenault _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
