Donkyhotay wrote: > The world desyncs are currently the biggest problem with glob2 at this > time.
right! > I only have one computer I can > compile on so I don't have any way of testing for desyncs wrong! simply run two instances of glob2. works perfectly. you can even play against yourself via YOG. > and would > appreciate if someone could help me test this to make certain this > really is the problem. i tested it before as descrtibed above and having different flag settings in both instances caused a crash with the first flag beeing set. > Specifically set the game so that when a > building(flag) is placed if there is a custom setting it performs a > quick loop sending out orders to increment the workers. That's about what Stephane said. keep it a gui-thing. i'm not into the code now but i'm sure there is a better way to increment workers than one by one. > (the other being having the > players default number of units being sent out over the network at the > beginning of the game). I prefere the first version although both are fine. greetings, leo wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
