On Thu, 2006-09-07 at 22:52 +0000, Leo Wandersleb wrote: > wrong! simply run two instances of glob2. works perfectly. you can even > play against yourself via YOG.
Never thought of that though it's obvious in hindsight. > > i tested it before as descrtibed above and having different flag > settings in both instances caused a crash with the first flag beeing set. I'm assuming you also tested for identical flag settings as well. > > > Specifically set the game so that when a > > building(flag) is placed if there is a custom setting it performs a > > quick loop sending out orders to increment the workers. > > That's about what Stephane said. keep it a gui-thing. i'm not into the > code now but i'm sure there is a better way to increment workers than > one by one. If there is a way to do it without incrementation (and without causing desyncs elsewhere) I can't think of it at the moment either. This just seems so... awkward though. You'd think the number of globs assigned to a building would be sent out as part of the order (I assumed as much until problems started to occur and I looked closer) though I will admit it does cut down on bandwidth (and keeping the bandwidth down is one of the objectives) but it just seems wrong to me for some reason. -- Do not be afraid to joust a giant just because some people insist on believing in windmills. _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
