On Tuesday 28 November 2006 12:07, Kai Antweiler wrote: > I'd like to make "increasing our workforce and the number of users" > our top priority.
Agreed, especially workforce, we do not even have force to reply to bug reports. > If anyone has a good idea how to achieve this - please reply. > Is it really feasible to rewrite the network code (Bradley) in a > reasonable amount of time? It's an hard job but feasable, yet it requires people with time and experience with network code to work on it. I suggest working in a branch for such big changes. > I wonder how many users we have. Probably more than we imagine, because on large inclusions in distributions, but most people probably play single or local games. > Is it possible to count the number of users that regulary play > or the number of glob2 network games per week? It would be a relative easy change to YOGserver. > How about getting the numbers of network games for each day and hour, > like a schedule? Nad making web statistics out of the YOGServer, it is feasable. > Are there enough players to do a tournament and is the network stable > enough for this? Probably, but difficult to say. > When would be the best time for this? what do you mean ? > Could we implement a glob2 ladder (despite the network bugs)? Probably, but if there is ladder there will be much more cheating. > How many users create maps? Hum... good question. > Can we make user votes on maps and put the results on our homepage? It would be nice to have a web-based repository of maps that could also be accessed from the game, that is the idea I had behind the head while making the stream system. > Are there maps that promote quick games (30 minutes)? It is feasable, but the risk is to reduce the strategical depth, altough it is probably not depth enough anyway. > We could implement campaign like games, where every side is played > be a human player. Thereby advanced players can play against less > advanced players without having to hold back. > Also games could be much faster, since the building phase already happend. That is a funny but interesting idea. > If we ask our users to learn c++, could that possibly work? One requires more than some knowledge of C++ to enter into glob2's codebase, which is not well documented and quite complex ; but some might manage to, if they are programmers already. Have a nice day, Steph -- http://nct.ysagoon.com _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
