> By this line of reasoning "increasing our workforce and the number > of users" should be our top priority. Sadly I don't know of any very > good way of doing this besides just trying to get the word out.
I have added "telling a friend" to the "You Can Help" section of our homepage. > I think if anyone out there is aware of a game > reporting site that doesn't have a listing of us then (especially > for linux/OSS) then we should submit the game to them. Our user community could be a big help on that. > Anyways getting back to what we were discussing previously I think > the best thing we can do right now is let our users know that glob2 > isn't dead and IS being worked on. Let us start a Big Glob2 December/Christmas Map Contest. Put up a few categories (that is vague descriptions how the maps should look like) and make a blinking announcement of the contest on our homepage. First prizes are: those maps will get the title of the best map of the first Big Glob2 December Map Contest in the category foobar. > First of all we need to update > our latest official version (at *least* implement the fix for the > stupid flag-desync). Ok, does anyone volunteer to do this? Bradley? > Second we need to update the official version more frequently or > make it easier (and advertise) the CVS version more. But not as panicly as the last time. Testing that everything works, for at least a week is a must. The frequent official versions changes might have the downside that users of different distributions will often have different versions of glob2. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
