On Monday 22 January 2007 15:06, Federico Massi wrote: > I don't like enough the result of "my" wheat. It's more "realistic", but > too blocky, it's true. the problem is that wheat texture doesn't cover at > all and transparency makes my attempt still doesn't works. > > I spend half an hour contemplating wheat fields in my country, usually > they are covered by snow, in this month. Today, instead, it's more than > 20℃ and sun shines. Philosophically I chose for today to concentrate > myself on how am I fortunate in having a living model of wheat fields > instead of a photo, instead of using my brain. > > I think that idea of Ferk . (about choosing a particular tile set for a > particular map) should be wonderful if applied to the two ideas from Kai > (summer set, winter set, and why not, also differences of environment: I > take a middle European tree, for model, but why not cactus or eucalyptus > or mars tree? or Xmas tree as my love dares to suggest me ;) ?) > > I don't know how much time does it takes a button for "refresh tiles" > during game or without closing the program, but should be a nice thing. If > anyone could do something similar, it should be good for me, but I think > it should be more productive if programmers could build a "select tile > set" dialog or something similar. Thanks to Kai for kindness in let my life > get simpler. > > Thanks yo uall for past and future suggestions. > Fede
The "trick" for the overlap is to draw tiles that are larger than necessary,
and with the general shape of a puzzle. You will see this produces nice
results.
--
-- Cyrille Dunant
-- EPFL-IMX-LMC
--
"Benson, you are so free of the ravages of intelligence"
-- Time Bandits
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