it doesn't make sense that the number of requested workers could get knocked back down to 1 when I start or finish upgrading a building.
Walls only take one stone. It's pointless to assign more than one worker to gather unnecessary stuff. On 4/12/07, Joe Wells <[EMAIL PROTECTED]> wrote:
donkyhotay <[EMAIL PROTECTED]> writes: > On Sat, 2007-04-07 at 08:15 +0100, Joe Wells wrote: > >> BUG: In 0.8.22, upgraded buildings will often (always?) get their >> assigned workers knocked back down to 1. If I remember correctly, >> this happens for the upgrading, and again when the upgrade is >> completed. > > the game allows for preset worker values. Check within settings and make > certain that all your buildings are just set to 1 I looked in settings. I notice that now in 0.8.22 one can choose the number of workers separately for each level of a building and separately for construction/upgrade and normal use. That's great! However, I think I am still seeing a bug, because the only one of these settings that is currently set to "1" is the setting for building a wall. So it doesn't make sense that the number of requested workers could get knocked back down to 1 when I start or finish upgrading a building. -- Joe _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
-- Kieran.P http://qlwiki.linuxsolutions.co.nz/
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