"Kieran P" <[EMAIL PROTECTED]> writes: > it doesn't make sense that the number of > requested workers could get knocked back down to 1 when I start or > finish upgrading a building. > > Walls only take one stone. It's pointless to assign more than one worker to > gather unnecessary stuff.
I'm sorry that my message seems to have been confusing. The problem I was reporting is that the number of requested workers gets reduced to 1 for many kinds of buildings when upgrading. My mention of walls was only to point out that walls are currently the only ones in my settings which request just one worker, which means that my settings are not likely to be the cause of the strange behavior I was reporting. -- Joe > On 4/12/07, Joe Wells <[EMAIL PROTECTED]> wrote: > > donkyhotay <[EMAIL PROTECTED]> writes: > > > On Sat, 2007-04-07 at 08:15 +0100, Joe Wells wrote: > > > >> BUG: In 0.8.22, upgraded buildings will often (always?) get their > >> assigned workers knocked back down to 1. If I remember correctly, > >> this happens for the upgrading, and again when the upgrade is > >> completed. > > > > the game allows for preset worker values. Check within settings and make > > certain that all your buildings are just set to 1 > > I looked in settings. I notice that now in 0.8.22 one can choose the > number of workers separately for each level of a building and > separately for construction/upgrade and normal use. That's great! > > However, I think I am still seeing a bug, because the only one of > these settings that is currently set to "1" is the setting for > building a wall. So it doesn't make sense that the number of > requested workers could get knocked back down to 1 when I start or > finish upgrading a building. _______________________________________________ glob2-devel mailing list [EMAIL PROTECTED] http://lists.nongnu.org/mailman/listinfo/glob2-devel
