Man, I don't check my Email for one day and I miss out on a ton of discussion. Even though it's been pretty much beaten to death all around I do want to say that I agree completely with losing backwards compatibility on bradley's rewrite. Although I never got it working for multiplayer I was unable to save custom prestige for single player games without breaking backwards compatibility and finally just didn't worry about it. It would be nice to have a script or something that will update all the old maps but ultimately I think better working code is MUCH more important (maps are easy to make). In regards to the tilesets I personally dont' think it matters. As a long time player that is used to it I agree with steph that the globs' world should be somewhat unreal or dreamlike. On the other hand I remember teaching a friend of mine to play glob2 and he was confused at first because the trees didn't look like trees and the wheat didn't look like wheat. For beginners it would be nice to have something that is obviously a tree and obviously wheat. Rather then making them one or the other I would recommend an attempt at blending recognition with unreality (if we can). On a similar line, my friend was also confused at the difference between warriors and workers. Sure it's easy to say the warriors are the bigger ones and after a couple games you can tell them apart at a glance but they look so similar it took him awhile to notice the difference easily. Because of this if we ARE going to change the tilesets I would recommend changing the way the warriors look a little bit, maybe give them differently shaped arms or something. As for the switch to mercurial or not I personally don't care one way or the other. Obviously let everyone know when the switch is done and update the instructions on the wiki.
On Mon, 2007-04-16 at 14:28 +0200, Stéphane Magnenat wrote: > > Mercurial is nice. I don't think that I will be much help with the setup. > > But I can help with the usage and cvs->mercurial repository conversion. > > But I haven't got more than one branch converted to mercurial so far. > > Best way to get full history shoud be cvs->svn->mercurial, because > > the svn people were the first to restore full cvs history. > > > > But I have not much time to care about this now. > > If the release is going fine now, I focus on improving the conversion. > > Well, if we switch, we should do it correctly. > > Steph > > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
