"Bradley Arsenault" <[EMAIL PROTECTED]> writes: > That AIEcho feature was intentionally put there and I would like if > you replaced it.
“Replaced it”? Replaced it with what? I don't understand. > It is meant to simulate an AI looking at the map > beforehand and seeing where the enemies are. This is something the > player can do and will definitly give them an edge over the AI. The human player can also choose _not_ to look at the map, in which case the AI's behavior is extremely unfair. By the way, I fixed the explorers so AIs can find their enemies. > The way I see it, it is perfectly legitamate, and I spent some time > coding it into my original design. By the way, I don't have any trouble with the idea of a _user_option_ where the user can _choose_ to tell the AIs where their base is. This would be like any other form of handicapping, where you deliberately choose to give an advantage to your opponents. (Actually, it might be nice to also allow other kinds of handicapping, like letting the AIs start with more workers or explorers.) However, I think it should be a matter of user choice. And I think it definitely should not be undocumented. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
