"Bradley Arsenault" <[EMAIL PROTECTED]> writes: >> Here I've a bug with fog of war drawing using OpenGL mode. Does anyone > > > experience the same problem ? > > Fog of war looks wrong here too. With or without opengl - doesn't matter. > I remember that someone changed something about fog of war and didn't put > all the necessary changes into the repository (or was it the gfx data?). > Anyone who pulls a new repository and new data should have wrong fog of > war. > > This bug is fixed. I tracked it down to Joes changes a while ago, where the > fog > of war was taken from half alpha to only 16% alpha, these has been reverted.
The problem is that you had to update the images used for the border of the fog of war as well! I supplied the changed images, but apparently Leo did not install them at the same time he applied my patch. I really think the fog of war using 50% opacity was _way_ too dark. I liked 16% opacity. I think it is worth trying a range of opacities to find a level of darkness that other people are also comfortable with. The change involves changing an opacity in the C++ code and also the images used for the border of the fog of war. I wrote a script to make the needed images from the old alpha23 images and sent it to the mailing list. I can run the script for any desired opacity for anyone who can't get the script to run for them on their machine. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
