The idea of progressive rendering was to distribute the load on all timesteps, to keep the game as smooth as possible. This was a major concern when scheduling things to do (gradient computation, ...) in Nuage's code.
If the rendering is not progressive, it is normal to observe a small speed-up because same area of memory is less fragmentally accessed. But speed is often less important than smoothness from a player point of view. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
