The idea of progressive rendering was to distribute the load on all timesteps, 
to keep the game as smooth as possible. This was a major concern when 
scheduling things to do (gradient computation, ...) in Nuage's code.

If the rendering is not progressive, it is normal to observe a small speed-up 
because same area of memory is less fragmentally accessed. But speed is often 
less important than smoothness from a player point of view.

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


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