Stéphane Magnenat <[EMAIL PROTECTED]> writes: > The idea of progressive rendering was to distribute the load on all > timesteps, > to keep the game as smooth as possible. This was a major concern when > scheduling things to do (gradient computation, ...) in Nuage's code. > > If the rendering is not progressive, it is normal to observe a small speed-up > because same area of memory is less fragmentally accessed. But speed is often > less important than smoothness from a player point of view.
In other words, if someone takes progressive rendering out now, then someone else will have to do the work later to add it back in. Right? -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
