Stéphane Magnenat <[EMAIL PROTECTED]> writes:

> The idea of progressive rendering was to distribute the load on all 
> timesteps, 
> to keep the game as smooth as possible. This was a major concern when 
> scheduling things to do (gradient computation, ...) in Nuage's code.
>
> If the rendering is not progressive, it is normal to observe a small speed-up 
> because same area of memory is less fragmentally accessed. But speed is often 
> less important than smoothness from a player point of view.

In other words, if someone takes progressive rendering out now, then
someone else will have to do the work later to add it back in.  Right?

-- 
Joe


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